A new release for Second Life will be made this week so I thought I’d make some previews available for folks I’m talking to about this. Here is a screencast of a GVScript demo in Second Life and a screenshot of the script being run
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GVScripts can be written using the GVScript Editor written in Squeak which means that given a cast of objects that can be rendered across different virtual worlds, GVScripts are write once, run everywhere. Stay tuned.
FUNK In Second Life :: Efficiency | 06-Mar-07 at 4:05 pm | Permalink
[…] Thanks for the feedback! It, patience and time will hopefully allow me to clarify some things. If it were intended primarily for LSL<->LSL comms, I would agree with your “overkill” observation. However, RAP is part of a broader framework for interoperability that provides non-expert users the ability to script the meshverse - including Second Life objects. As with all environments, there will be solutions which require experienced coders to choose or even invent more efficient approaches. GVScript - http://www.gvscript.com/2007/02/20/second-life-version/ uses RAP to provide coders with the ability to use a consistent messaging format across environmental and language boundries. For beginning and intermediate LSL coders this can mean the difference between a problem being approachable with tools and concepts they are familar with or intractable because there are too many nuances and details for them to wade through. Yes poor performing solutions will result in some cases but taking a glass-half-full type of person, experienced developers can benefit from a working specification of what someone wants to accomplish. With GVScript all of the means of LSL<->LSL communication are available to a developer and I am very interested in seeing more powerful approaches integrated. The web is inefficient at a bit level, but on a macro, planetary scale it has proven very efficient at empowering non-experts and seasoned professionals to create solutions that matter. RAP is attempting to be efficient on a broader scale. […]
Croquet 2 Play » Story-Oriented Coding | 31-Jan-08 at 7:57 am | Permalink
[…] infrastructure for such an environment, bits and pieces of which you can see at my BOP Space and GVScript sites. Both of the previous two links are showing Squeak’s Wonderland but if you’ve […]